Watercolor style project
This is my current beautiful corner I'm using as kinda a style reference for the rest of the game. This was rendered in Marmoset but there is a UE4 version in the works! The original art style came to me while looking at paintings by Alan Lee. I really love his work on the Lord of the Rings and water color paintings and wondered if I could get the same water color effect in a 3D game environment. That is what inspired the study where i created the rock above that can also be seen on my props page.
I'm no concept artist, but I do like to plan out my ideas on paper or photoshop to try and get the general idea of layout or look. These are some quick sketches of a door/gate in the works for part of the game. The layout of the first area has changed quite a bit but there should be one up soon.
Materials and Textures
When planning the look of this environment I did a lot of experiments to try and get the look and feel I wanted out of the materials. I wanted to try something different from my normal realism so as stated before I decided to go with the look of watercolors/ fantasy illustrations which has been fun to perfect.
I have recently been working on developing my skills in Zbrush and creating tiling textures to be used as landscape materials that fit within the style Im going for. To the right you can see an example of the high poly sculpt and below a sample of an albedo texture.
For the Terrian so far I have picked a real life location and exported a height map from Terrain.party. It is a great site for generating quick heightmaps from differnt sources. I'm starting with this as a base to I can get the basic scale and feel I want as I sculpt more details etc.
So while planning my environments for this project I decided to do research into types of trees and foliage that would be in the different locations. I then decided to do drawing studies of the bark and details to help me get a better grasp before moving into 3D. I also went ahead and started doing it for other props as well to help improve my drawing skills and learn more about the ecosystem I was creating.